Ok I think I did it this time. Testing went well and my new side project willbe made this way. Here is how to do it. I mentioned it in another tutorial, so that's why there is a 7.5 1. In your level go to Project/ Light System 2 editor, and check 'Set underwater Ambiance to above Color' This stops all the walls and objects from haveing a blue tint when you place your objects in your level. 2. In Engine/(Your projct Name)/ Particles.txt, edit replace the line that says it belongs to the under water bubbles with the peramiters of the smoketrail particle. This does 2 things. It stops bubbles from being in the air, and causes a huge explosion particle to envelope the screen behind the player, so if for some reason the player finds the turn buttons that we will hide later they will be encouraged to turn around the other way. LOL 3. edit Make your start position at the mid lower hand position of the area. and place your floor tiles as ground streets and what not. the stage will start at the bottom and the player will scroll north. Keep this in mind when building the level. 4. Change the view to floor cieling mode and go to advanced propperties. Select fhe desired floor tile and in 'Floor Properties' check 'water' and where wind properties are for the 'y' properties make it 1.000 or faster if desired. This makes the player constantly move forward into the scren. Under the 'surface' box put a number a bit higher than the max height desired for the plane to go. 5. Create weapons as vehicles (perferably the same vehicle with different weapon systems as described in the flight sim tutorial) 6. In your projects console text disable the oxygen objet and its text. 7.Make an animation that gives your oxygen level the highest possible number, so that it is set on unlimited oxygen. Otherwise you will drown in...the...Air... LOL. 8. In level wide options lower the speed so that when you press forward you wont go any faster than the wind, or at least not that much more faster. This way you can put items that change player speed for a limited duration if possible, so that you can run out of fuel. (not sure if it's possible) 9. As you reach the bottom of the level have it teleport you to the upper portion of the map on a new sections of floors that scroll down just as the previous section did. (remember to make the beginning of your new section look like the end of the previous section. This will give you large long levels. 10.next put a n invisible platform that prevents the player from going beyond the desired height. 11. You may want to have enemies only follow a path and never turn around so that it can't shoot you in the back. 12. When making the final game make the controls set to where yo cant use the back or turn buttons. Assign up to be jump as this raises elevation in water. Assign down as the crouch button as this makes you dive in water. Assign the left button the strafe left function as we do not desire the player to turn around. Do like wise with assigning the right direction button the strafe right function. As I said before, if the player turns aound they shall see a blinding ball of light. Some of these options have not been tested but most have. So imagine your favorite side scrollers or top scrollers and put them in 3d perspective. « Last Edit: 11/24/2003 at 14:43:02 by George Patterson » Logged George Patterson member is offline AIM Homepage Email PM Gender: Male Posts: 518 Re: 7.5 Flight shooter/ StarFox type « Reply #1 on: 11/24/2003 at 12:04:17 » edit In the levelwide options, Making the wind 1.00 in the y section will make the player go from north to south; a negative value of -1.00 will make the player move from south to north. edit In levelwide options, make the player turnrate 0.00. this will disable turning altogether. Just be sure the teleport arrival points are faceing the correct way. otherwise you will get a sideways flowing player and no way to turn around. Also make the max height 200cm below the water surface. edit enemies should be put on paths with no way to turn around by making their turn rate 0.00 also.