Hey everyone, I HAVE JUST REALIZED How to do 3rd person control of an AI objects basic movement/behavior. I haven't implimented it yet, but I plan to in the near future. Probably not in my Real Golf project but an unfinished due-to-control-issues dancing project (working title: Dance Dance Dance). Here is the absolute key to real-time control of an object. Use a single universe register, and then make each of the values mean different directions/pathpoints. Then, you assign console.txt REG_KEYs to buttons in an appropriate configuration (like wasd for example). Each key set ts that single register to a different value. EXample: Dancer. I hit w and he moves to a pathpoint which is the 'up' panel on the disco floor. Hitting 'a' makes him automatically go to the 'left' panel pathpoint. An alternate method of doing this would be setting up 'pole' ai objects or possibly those null entity things the ai uses (the name escapes me). That way, with a fixed perspective, you could have each key make the person move constantly or iteratively towards the 'pole' and make it look natural. This whole 'unified' register thing just hit me a few minutes ago while walking my dog, and oh man, it's a revalation for sure. Please let me know what you think of this, Sincerely, -Luke M. Johnson